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1. Herongs Tutorial Notes on JSP
This book is a collection of notes and tutorial codes I wrote while I was leaning JSP (JavaServer Pages). Topics include: attachment, Big5, book, Chinese, content-disposition, content_type, cookie, custom tag, debugging, example, expression language, file upload, GB2312, GBK, header lines, HTTP/1.1, HTTP Response, internationalization, i18n, IterationTag, JavaBeen, JDK, JSP, JSTL, JSTL-EL, J2SE, localization, MIME, named package, online, pageContext, performance, Perl, Servlet, session, Taglib, TagSupport, tag interface, TLD, Tomcat, tutorial, unnamed package, Unicode, useBean, UTF-8, XML
Category:   Java > Books

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2. Herongs Tutorial Notes on JDK
A collection of notes and simple codes on JDK. Topics include Blowfish, book, Calendar, certificate, character set, cipher, client authentication, collections, datagram, Date, decryption, DES, digital signature, encryption, DOM, DSA, DTD, example, HTTP, HTTPS, J2SDK, Java, JCA, JDK, JDK 1.3.1, JDK 1.4.1, JDK 1.5.0, key store, keytool, Locale, notes, message digests, MD5, online, private key, public key, RSA, sample, SAX, secret key, SHA, socket, SSL, TLS, tutorial, unnamed package, Unicode, UTF-8, X.509, XML, XSD, XSL
Category:   Java > Books

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3. Evaluating Java for Game Development
This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
Category:   Java > Books

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4. Evaluating Java for Game Development
This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
Category:   Java > Books

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5. Building Websites with OpenCms
This book takes you through the process of creating content-rich websites and applications using OpenCms. Although powerful and flexible, OpenCms can be daunting on first approach, but its advanced features reward the investment in learning. This book exists to ease Java developers into getting the most from OpenCms. With hard-won experience of the practical difficulties faced by developers working with OpenCms, this book is the embodiment of the authors expertise, and the perfect way to master the system. If you are a web developer new to OpenCms, or are an experienced OpenCms developer who is looking to get the most from the system, then this is the book for you. A working knowledge of Java, JSP, and XML is required to get the most from OpenCms, and from this book.
Category:   Java > Books

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6. Java Programming for Absolute Beginner
Java is an object-oriented language that is extremely popular with programmers and Web developers. This beginner-level book teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. The unique approach covers the versatility and extensibility of Java using game creation as a teaching tool. The author starts with the basics of Java, assuming that the reader is truly a beginner with no programming experience. This non-intimidating guide to Java will be a welcome addition to the library of any aspiring programmer.
Category:   Java > Books

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7. JavaServer Pages
JavaServer Pages shows how to develop Java-based web applications without having to be a hardcore programmer. The author provides an overview of JSP concepts and discusses how JSP fits into the larger picture of web applications. Web page authors will benefit from the chapters on generating dynamic content, handling session information, accessing databases, authenticating users, and personalizing content. In the programming-oriented chapters, Java programmers learn how to create Java components and custom JSP tags for web authors to use in JSP pages.
Category:   Java > Books

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8. Java Programming for Absolute Beginner
Java is an object-oriented language that is extremely popular with programmers and Web developers. This beginner-level book teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. The unique approach covers the versatility and extensibility of Java using game creation as a teaching tool. The author starts with the basics of Java, assuming that the reader is truly a beginner with no programming experience. This non-intimidating guide to Java will be a welcome addition to the library of any aspiring programmer.
Category:   Java > Books

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9. Beginning Java 2 - Jdk 1.3 Edition
The newest version of J2SE technology, v 1.3, delivers momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for. This book is the JDK 1.3 edition of the best selling introductory Java 2 book. It is a fast paced and comprehensive tutorial introduction to application development using Java. It is ideal for novice Java programmers who have some previous programming exposure and are able to run with the fast pace. Almost all new entrants to Java are coming from previous programming experience.
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10. Java and XML
Java and XML share many features that are ideal for building Web-based enterprise applications, such as platform-independence, extensibility, reusability, global language (Unicode) support, and both are based on industry standards. Together Java and XML allow enterprises to simplify and lower cost of information sharing and data exchange. Java and XML shows you how to put the two together, building real-world applications in which both the code and the data are truly portable. This book covers: The basics of XML, Using standard Java APIs to parse XML, Designing new document types using DTDs and Schemas, Writing programs that generate XML data, Transforming XML into different forms using XSL transformations (XSL/T), XML-RPC, Using a web publishing framework like Apache-Cocoon, and XML as a configuration language.
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