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Beginning Java 2 - Jdk 1.3 Edition
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The newest version of J2SE technology, v 1.3, delivers momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for. This book is the JDK 1.3 edition of the best selling introductory Java 2 book. It is a fast paced and comprehensive tutorial introduction to application development using Java. It is ideal for novice Java programmers who have some previous programming exposure and are able to run with the fast pace. Almost all new entrants to Java are coming from previous programming experience.
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Herongs Tutorial Notes on JDK
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A collection of notes and simple codes on JDK. Topics include Blowfish, book, Calendar, certificate, character set, cipher, client authentication, collections, datagram, Date, decryption, DES, digital signature, encryption, DOM, DSA, DTD, example, HTTP, HTTPS, J2SDK, Java, JCA, JDK, JDK 1.3.1, JDK 1.4.1, JDK 1.5.0, key store, keytool, Locale, notes, message digests, MD5, online, private key, public key, RSA, sample, SAX, secret key, SHA, socket, SSL, TLS, tutorial, unnamed package, Unicode, UTF-8, X.509, XML, XSD, XSL
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Professional Java Server Programming
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An overview of the new server-side Java platform - Java 2 Enterprise Edition - as it relates to building n-tier web applications. It covers the building blocks (Servlets, JSP, EJB, JDBC, RMI, JNDI, CORBA) then goes into special design considerations for server side programming, (including resource pooling and component based design) before finally discussing future design possibilities opened up by Jini and JavaSpaces technology.
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Java Servlet Programming
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Java servlets offer a fast, powerful, portable replacement for CGI scripts. This book covers everything one needs to write effective servlets. Topics include serving dynamic Web content, maintaining state information, session tracking, database connectivity using JDBC, and applet-servlet communication.
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Evaluating Java for Game Development
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This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
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